Store demo
The demonstration disk Mountain Valley supplied to Australian computer shops to show its adventures, run in the shop and left to loop.
What it is
On 12 September 1984 Mountain Valley wrote to dealers about its October campaign. Along with
a free wall banner, it offered “a demonstration tape or disk showing excerpts from
several of the games for in-store and window display”, at $5. This is that disk. Its
one program is called DEMO, and the unused disk label that survives in the
archive reads LOAD"DEMO",8. Scott recalls that it also reached users, not only
shops.
It fits the campaign closely. It promises to “explore eight worlds of mystery and imagination”, as the October 1984 advert promised “eight magical worlds”, and names the eight adventures then on sale. Two of the four games it shows are Himalayan Odyssey and The Volcano of Raka-Tua, the new releases the campaign launched. The Gambler, a card game, is left out, and nothing from 1985 appears. The program carries no date and no credit.
The letters, the label and the October advert are in the archive.
What it shows
About two minutes, then it starts again. Every line is typed out a letter at a time, with sound effects:
- “Welcome to the magical world of Mountain Valley Software — text and graphic adventures”.
- “Explore eight worlds of mystery and imagination”, and the eight titles: The Oasis of Shalimar, Castle of Mydor, Mystery Island, King Solomon’s Mines, The Lost City, The Scroll of Akbar Khan, Himalayan Odyssey and The Volcano of Raka-Tua.
- Four games, each as a room drawn in the games’ own style with a line of sales copy under it: a narrow mountain valley in Himalayan Odyssey, a cave full of huge spiders in The Scroll of Akbar Khan, the town square in The Volcano of Raka-Tua, and the jungle in The Lost City.
- “The exciting range of Mountain Valley Software adventures is available now in this store”.
How it was planned
One of Betts’s graph-paper sheets, filed with The Lost City, has two blocks of room text pencilled on it: “In a cave full of huge spider[s] … I see: spiders. Boulder”, and “In the jungle. I see: statue. Broken columns”. Both are screens in this demo, down to the exits. So the sheet looks like planning for the demo, which would explain why its margin notes come from several games.
Run it
A plain BASIC program on an unprotected disk, so it runs in any C64
emulator. Load it with LOAD"DEMO",8, then RUN, and leave it: it
loops until it is stopped. See Playing the games for
what to do with a .d64.
- Store demo disk image (.d64)
171 KB — one program,
DEMO, 36 blocks; disk name DEMO, ID GW